Field guide · Garden Run

How to outrun
a paranoid carrot

Five things to know before you hop. Scroll, and the garden rolls past — exactly the way it will when the Last Carrot starts throwing things at you.

▼ scroll to stroll

Step 1 · The runner

You are the rabbit.

fast, fluffy, hungry

or A D to run · Space or to jump — hold it for a higher hop. Keep moving right, toward the patch.

R restarts · M mutes.

Step 2 · The schemer

The Last Carrot is watching.

the villain
fence — jump it
mud — slows you
cabbage — bounce off its top!

From its root-cellar bunker it spends scheme power on obstacles. no damage They only slow you down — which is the whole evil plan.

Step 3 · The dirty tricks

Some things actually hurt.

flowerpot — watch the shadow
bees — they give up eventually
your three hearts

Weapons cost the Carrot dearly, so they're rarer — but each one takes one heart. Lose all three and it's nap time in the daisies.

Step 4 · The wall

The mower never stops.

it just keeps coming

It chews up the garden behind you — fences, cabbages, everything. Every second an obstacle stalls you, it gets closer. If it catches you: mulched.

Watch the track at the top of the screen — rabbit ahead, mower behind.

Step 5 · The patch

Reach the gate. Win lunch.

the finish line

Cross under the arch and the patch is yours — and somewhere far behind you, one very tired lawnmower finally gets to rest.